Match it: Shuffle cards and place face side down on a flat surface. Players take turns selecting and turning 2 cards over on each turn. If they are the same and ‘match’ the player keeps the set of cards. If they do not match the cards are turned over and the next player takes a turn. The player with the most card sets at the end of the game is the winner.
This helps to improve:
Ask it: Spread the SPARK Community Helper Cards face up on the table. One person selects a SPARK Community Helper Card by thinking about it and the other players ask questions in effort to guess “who” the selected community helper is. Ask questions like “Does your person have a hat?” or “Does your person wear a badge?”. Game continues until the correct card that was chosen is identified by opponents.
Link it: Select 2 different community helper cards. Describe and tell how they are the same and how they are different. Use descriptions like ‘who’ they help, ‘what’ they do and ‘what’ they use to get the job done, ‘where’ they work, ‘when’ they work, ‘why’ they work and ‘how’ they do their job.
This improves skills such as but not limited to:
Use it: Use Community Helper SPARK Cards when teaching students about community helpers. Teach the concept of answering “WHO” questions, an important skill for the foundations of language. These incredible illustrations are fresh, bright, and amazingly kid friendly.
Remember it: Use SPARK cards to work on improving memory skills by taking a card, labeling it and putting it face down on the table. Each player takes a turn to add a card facedown to the row, but first lists all the cards that are already in line. Players take turns to list all the cards that were labeled and in line until one player misses a card and does not remember the correct card.